Irving STEAM Magnet School  Logo
Bell Schedule Dress Code / Uniform Calendar Irving Staff Campus Map Our Principal Mr. Roskam Vision and Mission Integrated Safe School Plan Accreditation Washington Irving (1783–1859) IrvingBearBotikz RC Race Challenge Dance
Enrollment Irving Highlights Virtual Tour STEAM Electives Magnet High Schools
Student Voice & SEL Anti-Bullying Virtual Health Office From Our Counselors Mental Health Resources Class of 2023 Updates Student Life Math Department Library Tutoring & Intervention
Irving Parent Resources COVID Vaccine and Testing PASSport / Schoology Lunch Program Title 1 Parent Involvement School-Parent Compact / Compacto de Escuela-Padres Williams Complaint Rights
LACER Afterschool Program
Sixth Grade PBLs

About Mr. Samayoa

I am Edgar Samayoa, elective teacher at Irving STEAM Magnet. I am currently teaching various engineering electives courses that challenge students to explore, create and collaborate. Middle school is the perfect time for students to explore and learn that there is more than one way to reach a solution. Design & Modeling, Flight & Space and Race Challenge classes provide engineering curriculum for middle school students that challenges, inspires, and offers variety and flexibility. I challenge my students with rigorous and relevant experiences through activity-, project-, and problem-based learning. They use industry-leading technology to solve problems while gaining skills in communication, collaboration, critical-thinking, and creativity.


I am certified by Project Lead the Way to teach courses in Design and Modeling and Flight and Space. I also received training by Ten 80 Education to teach and coach our Race Challenge Middle School division teams. Our Ten 80 Irving Racing Teams have made it to Nationals since the program began in 2017 at Irving. I am also a proud USC alumni, from which I earned a Master's in Education.


Thank you for visiting my page. Please email me if you have any questions. Have a great day. Go Bears!


V12's Sponsored by:

V12's Sponsored by:

E. Samayoa Locker

PPT, Word, Excel Viewers [Go]
Acrobat Reader [Go]

This Locker is Empty

E. Samayoa

Welcome to Mr. Samayoa's Class Page


Design and Modeling Course Description


Students apply the design process to solve problems and understand the influence of creativity and innovation in their lives. They work in teams to solve a problem/prompt, capturing research and ideas in their engineering notebooks. Using Autodesk Inventor design software, students create a virtual image of their designs and produce a portfolio to showcase their innovative solutions.


What is Engineering?

Students are presented with an overview of engineering and design. Various engineering disciplines are discussed. The concept of design is introduced by presenting the basic steps of the engineering process. Students learn that design is not necessarily restricted to engineering, but a general concept applicable to all walks of life.

  • Engineering Process
  • Engineering Notebooks, Cornell Notes
  • Data Collection

Engineering Sketches

To strengthen their understanding of the engineering design cycle, students are challenged to design a leg brace by considering its various components as they go through the design process steps. This prepares them for subsequent design challenges. Engineering teams/groups follow the steps of the engineering design process: understand the need/problem, brainstorm different designs, select the best design, make a plan, create and test a prototype(s), and improve it until a satisfactory solution is achieved.

  • Isometric and Multiview Drawing
  • Leg Brace Project
  • Evidence Based Presentations

Intro to Autodesk Inventor (CAD)

In this unit, students will get an introduction to Autodesk Inventor. They will get an overview of the different ways engineers use Autodesk Inventor and then learn specific ways they can use Inventor to help design and build prototypes.The students will be able to create, animate and render a 3D models using Autodesk Inventor

  • Designs using CAD
  • Rollercoaster Project

Flight & Space Course Description

The rich history of aerospace comes alive through Flight and Space. Students will delve into the history of flight and space, examine engineers roles and the science behind aeronautics , and explore traveling and living in space. project based learning, research, and presentations. Students will be challenged to use their knowledge to design and build. Flight simulation software will allow students to experience the theory and practice of flight.


History of Flight and Space

This unit will provide an overview of the history of aerospace studies and how it has influenced the way people meet the challenges of traveling through the atmosphere or in space. We will cover the various types of engineering careers in the aerospace industry and the different types of vehicles that have resulted for different types of flight.

  • Wright Brothers Flight
  • Flight Project


In this unit, we will learn the meaning of the term, and the history of aeronautics in general; from the earliest flying machines, to hot-air balloons, to planes and rockets. We will explore the theory and practice of flight using our flight computer simulation program and conduct experiments using a simulation.

  • Four Forces of Flight
  • Newton’s Laws Review
  • Flight Simulator
  • Glider Project

 Traveling and Living Space

Students are introduced to the historical motivation for space exploration. We will learn about the International Space Station as an example of space travel innovation and will be introduced to new and futuristic ideas that space engineers are currently working on to propel space research far into the future.

  • Milestones in Space Exploration
  • Living in Space
  • Rocket Project

Ten80 Race Challenge Curse Description

In Ten80 Race Challenge elective class, students will be introduced to engineering concepts as exhibited in the world of automobile racing. Students become certified in three key aspects of race engineering: Problem Solving, Driving through Data, and Mechanical Systems. Students will learn how systems operate and how to organize data rather than following ‘build’ directions. Once students master the fundamentals of problem solving, data and mechanical systems, they will develop their own racing team and compete with fellow students. Students will work on projects and take on roles that interest them personally and that contribute to the team’s performance.

Engineering in Racing

Students will explore the engineering that goes into modern day race cars, as well as, the advancements made through the use of different materials, designs, and power sources. Students will learn how to use and maintain a engineering notebooks. The notebooks will be essential tools throughout the course.

  • Intro. To Racing with Engineering COncepts
  • Engineering Notebook
  • Data Collection

Introduction to Car Mechanics and Forces

Students will learn the forces acting on race cars and how engineers use the forces to enhance the car's performance. Basic mechanical engineering concepts will be introduced in order for students to receive their Driver Certifications.

  • Car Performance
  • Laws of Motion
  • Driving, Problem Solving

 Student Racing Challenge


Students will learn how to set up different track configurations for different types of racing. Cars will be configured to specific track configurations. Students will participate in races on different tracks and make detailed observations about car performance and track types, such as tires used, suspension set up, gear ratios used, and aero packages used on the cars. The concept of Drifting will be introduced.

  • Car and Track Set-up
  • Driving and Drifting
  • Team Logistics

STEM League Final Project  (Minor Leagues) 


Students will collaborate to build a racing team, complete with a Team Name, logo, slogan, advertisement, and a corporate speech. Students will learn the logistics of forming and maintaining a racing team. Serious teams will be considered for the Irving Racing Competition Team.

  • Team Identity and Roles
  • Marketing and Promotions
  • Elevator Pitch
  • Spectator Race Challenges and Advance Teach Tryout


Period 1  Design & Modeling

Period 3  Design & Modeling

Periods 4 Flight and Space/Intro. to Race Challenge

Period 5  Design & Modeling

Period 6  Design & Modeling

Period 7  Design & Modeling
Period 8 Advanced Race Challenge Team

Screen Shot 2019-04-14 at 9.57.22 PM.png
Screen Shot 2019-04-14 at 9.59.34 PM.png
Fright Bears.jpg
FB team pic 4_JPG.jpg

Fright Bear's Sponsor:

Fright Bear's Sponsor: